

Inside the locked area is a broken Mister Gutsy and an explosives box, as well as a bed. Inside this bunker is an eyebot that cannot be interacted with, as well as a locked door that can be opened using the attached terminal (Novice).

Located a fair walk directly south of the diner is a dilapidated house with a dog house in the back yard.If Wolfgang dies, his corpse will become a spawning point for three raiders.If the threat or the persuasion is successful, both Trudy and Wolfgang will become merchants. If the Sole Survivor sides with Wolfgang, one can either kill Trudy and Wolfgang will become a merchant, or the player character can talk to her and either persuade or threaten her into surrendering the money. Trudy will subsequently become an all-purpose merchant. If Trudy is defended, Wolfgang must either be killed or intimidated into leaving.

